Name:
Class:
Class Options:
Level:
Health by Level:
Proficiency:
Race:
STR:
DEX:
CON:
INT:
WIS:
CHA:
Weapon:
Weapon Bonus:
Off Hand:
Off Hand Bonus:
Armor:
Armor Bonus:
Shield:
Total Health:
Armor Class:
Attack Roll Bonus:
Damage Formula:
Health:
Initiative Roll:
Damage Dealt:
Name:
Class:
Class Options:
Level:
Health by Level:
Proficiency:
Race:
STR:
DEX:
CON:
INT:
WIS:
CHA:
Weapon:
Weapon Bonus:
Off Hand:
Off Hand Bonus:
Armor:
Armor Bonus:
Shield:
Total Health:
Armor Class:
Attack Roll Bonus:
Damage Formula:
Health:
Initiative Roll:
Damage Dealt:
for Battles.
Duels per match: Random Stats and Gear:
Level Range: to
Statistics will be aggregated here after battles and sieges.
Battle: One fight to the death.
Siege: Many fights to the death.
Speed Run: Calculate the simulation as fast as possible.
Log Details: This will log round by round details about each fight.
Reset All Combat Data: This will flush the battle statistics and log, but it keeps character sheet data intact. To reset everything: reload the page.
Gladiator Tournaments: Compare each class against every other class in a series of battles.